Vandal Hearts
   HOME

TheInfoList



OR:

Vandal Hearts, known in Japan as is a
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
tactical role-playing Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-b ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Konami Computer Entertainment Tokyo , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casinos ...
for the PlayStation and later ported to the Sega Saturn by Konami Computer Entertainment Nagoya. The PlayStation version was distributed in Japan, North America, and Europe. The Saturn version was only released in Japan. There was also a Microsoft Windows version which was released only in Japan and South Korea, with
Software renderer Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware AS ...
and Direct3D Support. The game spawned a sequel, '' Vandal Hearts II'', also for the PlayStation. A prequel, '' Vandal Hearts: Flames of Judgment'' was created for the PlayStation Network and
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
. In 2004, Konami announced a ''Vandal Hearts'' game for the Nintendo DS, but it was later cancelled.


Plot


Setting

Thousands of years ago, the holy man known to history as Toroah the Messiah traveled far and wide across the continent of Sostegaria, spreading his teachings throughout the land. After his death, his descendants and heirs assumed absolute political power over the region, forming the basis of the Holy Ashah Dynasty and ruling through a combination of religious doctrine and military power for millennia. The kings and queens of the Holy Ashah Dynasty, however, did not always rule wisely or justly, and, as time passed, the citizenry began to resent the power of their leaders. Fifteen years ago, this growing discontent found its ultimate expression in the person of Arris the Sage, who united the desperate and resentful anti-royal factions throughout Sostegaria and shaped them into a powerful guerrilla army. Under the cunning leadership of Arris, this Liberation Army managed to outwit and outmaneuver the Royal Army, and finally smashed through to the palace of the Ashah Dynasty itself, and burnt it to the ground. With the monarchy dissolved, the rebels establish a ruling council founded on the principles of
democracy Democracy (From grc, δημοκρατία, dēmokratía, ''dēmos'' 'people' and ''kratos'' 'rule') is a form of government in which people, the people have the authority to deliberate and decide legislation ("direct democracy"), or to choo ...
and
popular sovereignty Popular sovereignty is the principle that the authority of a state and its government are created and sustained by the consent of its people, who are the source of all political power. Popular sovereignty, being a principle, does not imply any ...
. From the ashes of the Holy Ashah Empire emerges the Republic of Ishtaria. The leaders of the revolution naturally assumed leadership positions within the new republic: all, that is, except for Arris himself, who suddenly disappeared and has not been seen of, nor heard of, ever since. Today, the fledgling republic is in increasingly dire straits: the autocratic Minister of Defense, Hel Spites, and his elite anti-terrorism squad, the Crimson Guard, are using ever-increasing force to stamp out the last vestiges of resistance to Ishtarian rule, while they allow outlaws to roam the countryside and pirates to sail the seas. Meanwhile, Ash Lambert and his colleagues at the third battalion of the Ishtarian Security Forces begin to suspect a conspiracy at the highest levels of government.


Story

Chapter 1: Ash, Diego and Clint are posing as merchants when a group of thieves come to rob them, but Ash is a member of the Security Forces. Despite Diego wanting to end Zoot's life, the three companions head back to the capital Shumeria. Ash reports to their boss, Clive, when the meeting is interrupted by a riot in the Dover District. This is a slum where the former nobles who lived the rich life under the Ashah Dynasty still live. Diego, Ash and Clint battle monsters at a church after meeting with Kane, the leader of Hel Spite's elite Crimson Guard. They are confronted by Count Claymore, who instigated the riot. Kane arrests Claymore, simultaneously killing the remaining nobles in cold blood. Ash is about to duel Kane, and Clive stops it. The next day, Dolf, a mysterious man, shows up at Clive's office with a mission. Three months before, General Magnus Dunbar left for Gilbaris Island on a secret mission. He and his companions disappeared, and are presumed dead. Ash is to find out what happened to the general and report back to Dolf. When Ash, Clint and Diego pass through the ruins of the Ashah Dynasty's castle, they fight clay golems created by Eleni Dunbar, the daughter of General Magnus. She and her manservant Huxley Hobbes join up with Ash and an archer named Kira also joins the band. When they make the port to take them to Gilbaris Island, Grog Drinkwater refuses on account of Hassan the Pirate, who killed Grog's sailors and brother. Ash and his companions go to the desert to kill a sand creature that is stopping overland trade with a neighboring nation. Once they slay the beast, Ash confronts Grog, saying that "drinking won't bring back the dead". Grog joins the party and they confront Hassan. After whipping the pirates, they find out that Hassan is actually Grog's brother, and that the life of piracy "killed" the man who was Grog's brother. The party then travels to Gilbaris Island after burying Hassan at sea. Chapter 2: On Gilbaris Island, the party discovers the people are zombies and evil statues. After destroying the statues, the townsfolk revert to their humanity. They say that General Magnus Dunbar arrived three months before and ignored the warning to enter the ruins. Magnus turned them evil until Ash's party liberated them. On the party's way to the ruins, they meet Captain Dolan, Amon and Sara. Dolan is under Magnus' command, and them they were held in the dungeon of the ruins. The party finds General Magnus under some sort of spell, as the jewel he is carrying gives him inhuman power. After beating Magnus, the Magic Stone falls from his grasp. The Crimson Guard with Kane and Dolf arrest Eleni, Magnus and Huxley. They tell Ash that he was integral to "uncovering" a plot by Magnus to overthrow the government in a coup. Ash initially intervenes, but Dolf reminds him that his father was a traitor, and if he stops The Guard, they will be forced to call him a traitor too. Ash backs down, much to the party's chagrin. Magnus tells Eleni that the Magic Stone is only pure power, and that it magnifies the bearer's true nature. In town, Ash sneaks off to rescue Eleni, Magnus and Huxley, but his friends also want to help. Outside the prison, Magnus implores Ash to stay and find the Magic Stone. Dolf and Kane mock the party and Magnus' ignorance about the true nature of the stone. He reveals Kira was a plant within the party the whole time. Dolf starts to use the stone to kill Ash and his companions, and Magnus turns back into his possessed self, and fights back. They rip a hole in time-space, and that fissure swallows Grog, Magnus, Sara and Ash. Eleni is stunned, having losing her father twice. Chapter 3: Hel Spites says Magnus was assassinated by terrorists, and his Crimson Knights were swift in response. He has Ronaldo Castille, Ash's boss, arrested. After being promoted to Prime Minister, he stages some "rebellions" and asks for "emergency powers" from the Ishtarian Council. Once he has those powers, he absolves the Council and declares himself "Emperor Hel." He then quashes all dissent with a secret police composed of 5 Crimson Leaders: Kane, Dallas, Kurtz, Lambert and Sabina. Magnus dies after telling Ash, Grog and Sara that he needs to find a way back to the world and stop Dolf and Hel. After fighting Lost Souls, they meet Zohar, who calls the death of the Lost Souls "cruel." Sara comments that the name Zohar sounds familiar. They come to a town where that looks old, while Sara says it looks ultra-modern. Ash agrees that there is a mix of styles. Heading to the tavern, they find that they are in the "Lost Town at the End of the World." It is a time-loop, where time effectively stops. Whenever there is a hole in time-space, the people end up here. Ash still wants to find the Magic Stone for the promise to Magnus. Zohar overhears this and chats about the Magic Stone, deciding to accompany Ash. He rips a hole in time-space again, which swallows the party. Back in the real world, Zoot Gach has cornered Clive, Diego, Dolan and Huxley and prepares to torch a village. Ash, Grog, Zohar and Sara reappear and kill Zoot Gach just in time. Clive tells Ash that it has been 3 years since they disappeared. Grog comments that they were only gone for a day! In Terasu Village Ash wants a rebellion against Emperor Hel, like the Resistance 18 years before. Ash comes up with a plan to assault the Imperial Prison to rouse the rebels. Clint, Eleni and Amon are there as well. The party heads to Basil Gate as Clive helps the Resistance. They beat the Crimson Guard forces and move on towards the prison. In Shumeria, Dolf tells Emperor Hel and the Inner Circle about the Magic Stone. It was found to be from when the Universe was born. This Stone also contains a spark of the Flames of Judgement, which almost ruined the world in times past. The Royal Ring is needed to break the seal on the Flames. When Toroah the Messiah saved the world, he used the Royal Ring to seal the Flames within the Stone. The Holy Ashah Dynasty was supposed to safeguard the Ring, but, 18 years ago the Ring vanished in the Revolution and forgotten. Kane would rather rule with fear, but Hel thinks they need a symbol to follow, not oppression. Kira has fallen in love with Clint and Dolf reminds her her family was killed during the Revolution. Dolf is planning a coup against Hel and wants Kira to support him. Dolf wants Xeno, an underling, to keep an eye on her. Ash and his companions kill one of the Crimson Leaders, Lando. Clint meets with Count Claymore, the instigator of the riot 3 years before. Claymore tells Clint that the Empire is planning to find the Royal Ring to unlock the Flames. Kira comes to the cell, and Clint initially does not trust her. She tells him that the Empire is planning to execute him, along with Eleni and Amon. She hands over the keys and some weapons, and takes off. Clint and Darius, a cellmate, free Eleni and Amon. Ash's party arrives and saves his friends. Chapter 4: They liberate Southern Ishtaria. Clive acts as a pipeline to the resistance and works with Ash and his companions. Eleni learns that her father passed away after Ash disappeared. She leaves the strategy meeting Ash and Clive were having. Clive reports good news from the resistance on the front, but that Hel reached out to the neighboring region of Urdu for help. The Empire promises the southern region of Ishtaria to Urdu in exchange for troops. This will put the resistance in a war on two fronts, if the bargain is struck. Clive relays Clint's news from Count Claymore about the Royal Ring. Clive sends Ash and company to the nearby town of Kerachi. Diego seems hesitant to go, but plays it off. Clive attempts to sneak out of town to meet with rebels in the eastern region of Ishtaria. Ash catches up to him, and apologizes for "cursing" the group (due to his father being labeled a traitor). Clive starts to tell Ash something, but stops when Clint and Diego interrupt the meeting. As the group was preparing for their journey to Kerachi, Clive did not want to bother them. Clive tells Ash to believe in himself and his friends, and that he is no traitor. Before the team can leave though, they are pinned by Dallas, Sabina, Kurtz and Kane; who are 4 of the 5 Crimson Leaders (Lando having fallen in the ambush). Breaking free, the group heads off to Kerachi. Kira gets called to Dolf, who says that a traitor was involved in the prison break. Kira lies, but Xeno shows up and tells her that he knows that she gave Clint the keys. Caught, Kira is arrested. Dolf then reveals that he is manipulating Hel in order to get access to the Flames. He sends Xeno to get rid of Ash. In the forest between Khanos and Kerachi, the group runs afoul of Xeno. Diego is still "half-complaining" about going to Kerachi. Xeno summons forth zombies to kill the party. Zohar reveals that Xeno was an apprentice of his, but his lust for power turned him evil. It turns out that Zohar lived over 300 years ago, and that he had been trapped by Xeno in the "land between time." He is known as Zohar Abu Sa'id, a famous arcanist who was known for his experiments in magic. Xeno wanted to rekindle the Flames back then, which explains why Dolf and Hel are pursuing the Magic Stone and Royal Ring do badly. After beating the zombies in the forest, the group comes into Kerachi. Ash reveals that they are supposed to meet up with Carlo Lisbon, a well-known businessman. Diego blurts out that they cannot trust Carlo. Ash reveals that Carlo is one of the biggest supporters of the Resistance. Diego suggests that Carlo is double-dealing with the Empire, just in case either side triumphs. They head over to Carlo's mansion, where Carlo reveals that his agent is finalizing the sale of the Ring now. Before Diego can slip out of the room, Carlo stops him. It turns out Diego is Carlo's son. Diego left his father 7 years before, and changed his last name from Lisbon to Renault. Carlo believes his sone is back to succeed him in the family business. Ash finds Diego out on a deck, and asks what happened. Diego felt that Carlo loved money more than him or his mother. Eleni finds Ash, saying that Carlo heard back from his agent about the Ring. Meeting with Carlo, he confirms that the Ring being sold is indeed the true Royal Ring. After the Revolution 18 years before, the Ring ended up with a coin collector. Carlo sets the meeting at a warehouse in the old part of Kerachi. He tells Ash to finalize the deal and make the exchange that night. Upon arriving at the exchange, the party finds out it is a trap. Breaking free from the trap, Ash and his companions find out that Xeno was behind the attempt yet again, and that Carlo set them up. Carlo tells Diego to give up his warring ways and come back home. Xeno creates a flame wall around the party intending to burn them alive. Carlo implores Xeno, telling him that his son was to live. Xeno mocks Carlo, and Carlo attacks Xeno. Xeno knocks out Carlo, but his concentration was broken, ending the spell. Xeno then flees. Diego runs to his father, and Huxley tells him that his father will live. Back at the mansion, Diego has been holding a vigil at his father's bedside. Carlo apologizes to his son for alienating him. He tells Diego to pursue his dreams. Ash comes in and tells Diego that the Ring is being transported by train back to Shumeria. Carlo implores his son to go with Ash. Diego tells his father to get better, and that when everything is over, Diego will come back to Carlo. On the train, Dallas (one of the Crimson Leaders) tells his people to release the cars to cut off Ash and the party. Moving up the train cars, Ash and company defeat Dallas and secure the Royal Ring. Zohar looks at the ring when Xeno shows up. It turns out that Dolf and Xeno are holding Kira hostage in exchange for the ring. He tells the group to come to Fort Dain in 24 hours time, or Kira dies. Ash decides to go, because if they do not, they will lose a piece of their souls. Upon arriving at Fort Dain, the party sees Kira being held over a pool of magma. Xeno gives them a choice: either they hand over the ring, or Kira dies. Ash hands over the Ring, and Xeno betrays his word by releasing the locks on Kira's platform. The party hurries to destroy the death device, and save Kira's life. Kira blames herself for the party's downfall, but Clint states that everyone deserves a second chance. Kira decides to join the group. That night, Kira shares that she was once a child of a noble family, but noble in name only. It is found out that Ishtaria was born on the blood of the innocents, as Kira's family was dirt poor but killed by the Revolution because of where they lived. Ash remarks that Hel is going down the same road and repeating the tragedy in his lust for power. Zohar comes up with a plan to stop Dolf, Xeno and Hel. According to an inscription on the Royal Ring, there is a place in the Torog Mountains. Zohar does not know what could be kept up there, but the party may as well try as they are all out of options. Chapter 5 opens with narration about the Torog Mountains being the Home of the Gods. But, something sinister is brewing within the Empire as Hel has both the Magic Stone and the Royal Ring. Hel and Dolf are admiring the Flames of Judgment. Hel is not sure that the power was meant for mortal men. Dolf laughs at Hel's sudden change of heart, and murders him and his guard. A second guard comes in, wondering what happened. Dolf lies, saying that the dead guard was an assassin sent to kill Hel, and if the guard hurries, they might save Hel. But, only a coffin awaits the short-lived Emperor. Meanwhile, Ash and the party have slipped up to the Torog Mountains by sea. They are set upon by monsters as they dock. Fighting past the monsters, the party rests for the night in the town of Sorbo. Upon arriving in the town, they decide to head to bed, as they have a hard climb up the mountains the next day. That night, Eleni has a disturbing nightmare that wakes up Sara. Sara says that she wishes she could dream about a handsome stranger, to which Eleni counters that she thought Sara and Amon had a thing. Sara angrily denies this, and they head back to bed. The next morning, the party then heads into the Torog Mountains. They meet up with Kane and Kurtz. Sabina shows up and tells Kane of his father's death. Kane and Sabina leave Kurtz to take care of Ash. The party is triumphant over Kurtz. After the battle, Kira mentions that Dolf wanted to seize power from Hel, and that Dolf is extremely dangerous (compared to Hel). Ash suggests that they move faster. They head for Frontier Village, north of the mountains. Eleni comments that the village seems oddly familiar, even though this is her first time there. After talking with some patrons at the local tavern, Eleni begins to look pale. She remembers that the village is the one in her dreams, and that she sees the village engulfed in flames. An old man passes by as Eleni collapses. He offers to let Eleni rest in his house. The old man introduces himself as Orosius, the leader of the village. Ash tells him why they came, and what the Royal Ring said, but the man seems evasive. Suddenly, they are interrupted by another villager who states that while they were out picking healing herbs, they were beset upon by monsters. Ash volunteers to go when it is learned that Orosius' granddaughter was caught out there as well. Eleni revives and comes with Ash and the party. The party rushes out to the Tsukue Plains. When they arrive, Leena (Orosius' granddaughter) casts a protective shield around herself and another villager. Zohar comments at the strength of the spell being cast, and that such a young child should know that. After beating the monsters, the party heads back to the village. Ash stays behind briefly with Zohar, who comments that only the strongest and wisest mages know that spell, and also comments on the design in the field, a large eagle or hawk. Ash suspects that Orosius knows more than he is letting on. Back at the village, Orosius thanks the party for saving Leena. Ash says, "start by telling the truth." Orosius tries to deny it, but Ash calls his bluff, saying that he knows the symbols in Toroah's Ark (the ruins on Gilbaris Island) and the spell Leena cast. Orosius relents and tells Ash about his people. They are descendants of the ancient Biruni Empire. They are the ones who created the Flames of Judgment during an experiment. Ash wants Orosius to help fight Dolf and the Empire, but Orosius refuses. Ash tells him that the Flames are their responsibility, and that the power never left the world after Toroah sealed it. Orosius decides to test Ash and his companions. If they can bring back a claw from Salamander the Dragon, he will help them. Leena guides them to the mouth of the cave, and then leaves. Ash and company beat Salamander and retrieve a claw from him. Upon returning to the village, Ash and his companions find it engulfed in flames, just as Eleni predicted. Orosius is cut down as Ash arrives, scarring Leena. Sabina wants revenge for Kurtz, Dallas and Lando's deaths. They duel against each other. Kane arrives, and despite this setback, they beat Kane back and kill Sabina. The party watches helplessly as Orosius dies. Orosius tells Leena to take Ash and company to Orome Lake, where they will find a temple. Inside the temple is the sentient sword of destruction: the titular Vandal Heart! Only Leena can break the seal on the temple and the sword. Orosius says that it must be fate that they are now paying for their sins, lying about the Flames. Orosius issues a warning about the sword though: just like the Magic Stone, it can curse the one who wields it. Orosius has faith in Ash, and says if anyone could, Ash can. After burying Orosius, Dolan, Amon and Sara are ruminating about how many have died so far in the struggle. Dolan comments that they can beat Dolf and Hel, and their hopes lie in Leena. Eleni visits Leena at her home. Leena is distraught over the loss of her village and grandfather. Eleni tells her to cheer up, as she is not alone. Leena is now part of their family, and Eleni gives Leena her pendant. The party heads out to Orome Lake. Once there, Leena casts a spell, making the temple arise from the waters. They guide Leena across the walkways, past the Guardian Constructs, and she gets them inside the temple. Vandal Heart waits inside of a magical seal. Just as Leena goes up to unseal the sword, Xeno shows up. Zohar tries once again to reach his old apprentice, but to no avail. It turns out Xeno learned phase magic, and can summon time-space gates at will. He casts the portal at Leena, and Eleni tries to intervene. The party seems at a loss as Xeno flees. Eleni suddenly remembers that she is, in fact, Leena from the village. The loss of her grandfather and subsequent trip through time repressed the memories until they started this journey north. Leena comes out 18 years in the past, wearing the pendant that she gave to her younger self. Magnus Dunbar finds her, and the rest is history. Eleni then unseals Vandal Heart, as she can now remember the incantations. Ash walks up to the sword, takes it, and feels energized. Chapter 6 begins with Ash, now in possession of Vandal Heart, heading back to Shumeria to help with the Liberation Army's final assault. Dolf, now in possession of the Flames of Judgment (and rid of Hel), prepares to make his move on the throne. The party gears up in the town of Glasgow before heading out to Fort Gareth (one of the last of the Empire's strongholds). At the Fort, Kane is lamenting the loss of his father and friends slain in this campaign. Ash shows up, and wants to talk peace. Kane wants Ash dead, and so Ash decides to duel. Kane also lets slip that Dolf is behind the recent turn of events. During the battle, Xeno shows up and taunts Kane's inability to kill Ash. Xeno says that if Kane pledges his soul to him, Xeno will give Kane the power to kill Ash. Kane says yes, and Xeno turns him into a soulless killing machine. Undead, Kane professes his hatred of Ash. With no alternatives, Ash finally lays Kane to rest. The party then heads out to Cobalt Beach, where Vandal Heart starts to war with Ash over his soul. Various voices call out to him, and only Ash can hear them. They are here at Cobalt Beach to link up with forces under the command of Clive. They beat back a small Imperial patrol. During the battle, Ash is still hearing the voices call out to him. After the battle, the voices become so overwhelming to Ash that he changes (much as Magnus did 3 years prior). Ash lashes out at Eleni, and Clive shows up. Zohar explains that Vandal Heart is vying for Ash's soul. The trauma of his childhood (being called the "son of a traitor") is manifesting itself through the sword. Ash blows the party back, and Clive tries to get Ash to calm down. Ash strikes Clive down. Ash then comes back to his senses as Clive lays dying. Ash implores Clive not to die, but Clive says it is for the best. He tells Ash what really happened to his father that day he was called a "traitor." Aldor (Ash's father) was protecting Arris the Sage, the very same Arris who was so instrumental in the founding of Ishtaria. Clive came to arrest Arris, as there was "evidence" that Arris was betraying the Liberation Army. Aldor and Clive fought, with Clive ultimately killing Aldor. Come to find out later, Aldor had indeed told the truth to Clive, but the man who could have been brought to justice died during the war. Clive tried to speak up, but by then the damage had been done. And Clive did not want to hurt the peace process, so he held his tongue for 18 years until now. Clive tells Ash that is father was no traitor. He implores Ash to forget the past and believe in himself. Clive then passes out from the pain. The party returned to town, and Huxley and Sara tend to Clive. Eleni finds Ash in a somber mood. Ash does not think he can continue, even though Clive is going to live. Eleni tells Ash that everyone, including himself and Clive, have been fighting for a better tomorrow. Eleni implores Ash to honor his father's memory by fighting the good fight. Eleni then throws Ash's own words (spoken to her grandfather Orosius) about responsibility back at him. Ash agrees, and pledges to continue the fight. Ash plays the tune on his ocarina, the same tune he played for Eleni when they first met 3 years before. It turns out the ocarina belonged to Aldor, and Ash just could not get rid of it. The party then heads off to Shumeria. Upon arriving at the capitol, they find it in chaos. Imperial soldiers are being slaughtered by monsters. An Imperial soldier tells Ash that Dolf took the Flames and holed up in the Holy Temple. Dolf spoke of a ritual that would destroy the rebel army. After that, monsters appeared and started attacking the soldiers. Ash wonders what could be going on at the Great Temple. Zohar postulates that a powerful negative force is using the Flames, and it created a vortex to a dark and evil dimension. Xeno shows up and confirms Zohar's hypothesis. Xeno wanted to rise above humanity, and Zohar needs to stop him. During the fight, Sara pledges herself to Amon, and Clint attempts to profess his love to Kira. But, Kira did not hear him, so Clint just tells her to "be careful." The party is successful in finally putting an end to Xeno and his lust for power. Afterwards, Zohar talks of Xeno and how he was a promising student once upon a time. The party then readies themselves for the fight against Dolf. Entering the Great Temple, Dolf extolls virtue on the party for making it that far. Ash asks how far Dolf wants to take his lust for death. Dolf exclaims that Ash misunderstands his intentions. Dolf does not want to be Emperor. He wants revenge for his father: Arris the Sage. Dolf explains that his father was a true patriot, and was used and thrown aside. As Ishtaria enjoyed prosperity, they all but forgot Arris's sacrifices. Zohar scoffs at Dolf for using the Flames for petty revenge. Dolf counters that unclean world can only be cleansed in fire. Ash tells Dolf that life can be pure, and that life is also precious. Whereas Dolf will kill people for their sins, Ash would battle the gods themselves to save one life. Unmoved, Dolf challenges Ash and his companions to stop him. Once they do manage to stop him, he goes into overdrive, becoming Dark Angel Dolf. Upon beating this second form, the party starts to relax as Dolf lays dying. Ash tries to get Dolf to understand that he does not have to fight any more, and that Ash understands his need for revenge (Ash's father dying to try and protect Dolf's father). Ash offers Dolf a second chance to help rebuild Ishtaria. Dolf scoffs at Ash, telling him that the country was doomed anyway. Dolf was just speeding up the timetable. Dolf then decides to unleash the full fury of the Flames of Judgment. Zohar begs him to stop, but happens to late. The party seems at a loss, as Dolf is swallowed up by the expanding Flames. Ash tries one last desperate gambit: using Vandal Heart to stop the Flames. Zohar begs Ash to stop, but Ash leaps in, extinguishing the Flames, and disappearing in a flash. Eleni looks on, struck by the fact that Ash disappeared. The ending tells that without Hel and Dolf, the fledgling Empire crumbled. Ishtaria was back on track for democracy. In the countryside, though, "law" is still "survival of the strongest" (as it was when Ash, Clint and Diego beat Zoot 3 year before). Eleni starts a journal as the party drifts off. Dolan becomes a statesman to help rebuild Ishtaria. Kira goes on a journey of self-discovery. Clint became the new head of the DSF, and waits for Kira's return. Rumors are that the two will marry. Diego returns to Kerachi to pick up the family business. Amon becomes Darius' new apprentice. Sara takes a job at a local bakery to be near to Amon. Grog and Zohar sail the world together. Eleni gets letters from faraway lands from time to time. Huxley is working on his stamp collection. And Eleni waits, day by day, for Ash's return. As she is finishing her last journal entry, she hears a familiar tune being played on an ocarina. Ash finally finds his way back, after an indeterminate amount of time.


Gameplay

Gameplay is carried out through an isometric viewpoint. Battles are carried out on a series of grid maps, which include cells not accessible like water, trees and buildings. Although the environment is
three dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
with a perspective that can be rotated by the player, the characters are two dimensional sprites. A character's movement allowance for a turn can be used all at once or split, between two or more movements. Turns are on a side-by-side basis; the player moves all of their characters before the AI is allowed to take its turn. Most stages are completed by killing all the enemy characters. Other stages have different victory conditions, such as killing one particular enemy character, moving characters to a specific location on the map, or killing certain enemies while saving others. In every battle, the death of the party leader results in an immediate loss. Losing other characters in the party causes the loss of gold. The character is gone from the current stage and can return in the next stage. On stages that include rescuing other characters, the death of these characters also results in a loss.


Classes

A variety of characters join the battle party throughout the course of the game. Every character fits into one of seven
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es: Swordsman, Armor, Archer, Hawknight, Monk, Mage and Cleric. The strengths of each class are determined through a hierarchy similar to the
hand game Hand games are games played using only the hands of the players. Hand games exist in a variety of cultures internationally, and are of interest to academic studies in ethnomusicology and music education. Hand games are used to teach music liter ...
Rock, Paper, Scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each ...
(and '' Fire Emblem: Genealogy of the Holy War'', another tactical role-playing game released in 1996): melee fighters (such as Swordsmen and Armors) are most effective when fighting against Archers. Archers are most effective when fighting against airborne characters such as Hawknights. Hawknights are most effective when fighting against Swordsmen. The other three classes are magic-users: the Monk pairs healing magic with average physical strength, where the Mage specializes in attack magic, and the Cleric specializes in healing magic. In addition, Mages are also most effective against Armor. Most magic-using classes have weak defensive capabilities when compared to other classes in the game and most attacking magic spells are stronger against heavily armored opponents.


Reception

''Vandal Hearts'' received primarily mixed reviews. Critics generally praised the incorporation of three-dimensional terrain and positioning into combat strategy, the sound effects, and the visual spectacle of the spells. However, most critics disapproved of the linear progression of the gameplay and story. Reviews in both ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' and '' Next Generation'' likened ''Vandal Hearts'' to a bare bones reduction of the '' Shining Force'' games, eliminating the exploration, town wandering, and replay elements that had helped make those games classics. ''Next Generation'' nonetheless had a firmly positive overall assessment, arguing that "the lack of exploration is offset by the extremely engaging combat sequences." ''GameSpot'' instead considered it a "fatal flaw", and deemed ''Vandal Hearts'' a typical example of a fifth generation game with solid design and impressive graphics but less advanced gameplay than games of previous generations, though the reviewer highly praised the strategy involved in the battles. Robert Bannert at ''MAN!AC'' was positive about the game, but said it lacked depth and has little replay value. He cited the lack of hidden characters and an interactive storyline as weakness of the game, but praised the variety of the 3D terrain. '' GamePro'' found several elements of the gameplay unusual and refreshing, such as the ability to choose each character's class, and was especially pleased with the full motion video cutscenes. The reviewer concluded, "''Vandal Hearts'' original gameplay and strong graphics and sounds should satisfy even the most particular RPGers." Dan Hsu of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' (EGM) criticized that the game sometimes spoils its own plot twists through its use of omniscient point of view, for instance by showing that the player characters are being betrayed before they learn it themselves. However, he praised the enemy AI and said the variety created by the different character classes "won me over." He and his three co-reviewers gave it ''EGM''s "Game of the Month" award. ''EGM'' named ''Vandal Hearts'' a runner-up for "Strategy Game of the Year" (behind '' Command & Conquer: Red Alert'') at their 1997 Editors' Choice Awards.


References


External links

* {{Vandal Hearts 1996 video games Fantasy video games Konami franchises Konami games Cancelled Nintendo DS games PlayStation (console) games Sega Saturn games Windows games Tactical role-playing video games Video games about time travel Video games scored by Miki Higashino Video games developed in Japan Single-player video games